About EnviScale
We are building the simulation asset compiler for robotics.
Modern robotics teams train on simulation, but most 3D assets are not simulation assets. CAD files, scanned objects, and mesh libraries provide geometry. Simulators require physical properties, collision geometry, validation, and simulator-specific packaging before those assets can be used reliably for training or evaluation.
Today, much of that work is still manual.
Engineers generate collision geometry, configure physical properties, validate assets across simulators, and maintain separate export pipelines for MuJoCo, Isaac, and Omniverse. Asset preparation often becomes a bottleneck between geometry and training.
EnviScale compiles raw geometry into validated simulation assets.
Starting from meshes, CAD, and USD assets, EnviScale generates physical properties, collision geometry, container-aware physics, simulator-specific exports, and validation reports from a single compilation pipeline. The result is a deterministic simulation asset that can be used across robotics workflows without rebuilding the same asset for every simulator.
Our goal is simple: make simulation assets as easy to generate as software binaries.
Simulation should not begin with manual asset preparation.
It should begin with a compile step.